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This paper investigates the application of a modified version of the board game of Monopoly to explore the content learned and optimization of a game-based learning process. The authors made used of a qualitative cross-sectional research design through content analysis of learning documents for 77 participants and analyzed basic behavioral trends over a 10-year period. The results show the breadth of learning through the game of Monopoly that was modified by incorporating disruptive elements. Themes include learning about the investment environment, financial management, alliances and relationships, investment strategies, investment tactics, human behavior in investment finance in addition to personal insights gained. Basic trend analysis revealed consistent overconfidence in investment strategies as well as cheating behavior. The paper demonstrates the importance of debriefing activities in the game processes, and it also offers instructional designers a framework that can be used for design considerations of game based learning interventions.
From:
Charlene Lew
Adrian Saville
This paper investigates the application of a modified version of the board game of Monopoly to explore the content learned and optimization of a game-based learning process. The authors made used of a qualitative cross-sectional research design through content analysis of learning documents for 77 participants and analyzed basic behavioral trends over a 10-year period. The results show the breadth of learning through the game of Monopoly that was modified by incorporating disruptive elements. Themes include learning about the investment environment, financial management, alliances and relationships, investment strategies, investment tactics, human behavior in investment finance in addition to personal insights gained. Basic trend analysis revealed consistent overconfidence in investment strategies as well as cheating behavior. The paper demonstrates the importance of debriefing activities in the game processes, and it also offers instructional designers a framework that can be used for design considerations of game based learning interventions.
From:
Charlene Lew
Adrian Saville