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Only Paul Could Go To Changchun

Gamification of The Future: An Experiment on Gamifying Education of Forecasting

1/22/2019

 

Here.


In this study, we developed a gamified learning platform called F-LauReLxp that employed three gamification strategies (called Horses for Courses, JudgeIt and Metrics to Escape) to help educate statistical, judgmental forecasting and forecasting accuracy respectively. This study presents a quantitative analysis of experimental design concerning learning performance of 261 students of an undergraduate and an MBA course. Treatment and control groups were compared in a series of experiments. The results show that using gamified applications as a complementary teaching tool in a forecasting course had a positive impact on students’ learning performance. 

From:

Nikoletta Zampeta Legaki
National Technical University of Athens 

Nannan Xi
Gamification Group University of Turku

Juho Hamari
​Gamification Group Tampere University

Vassilios Assimakopoulos
National Technical University of Athens

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